Skip to content

C++ API Reference

Complete API reference for libsonare C++ interface.

Overview

libsonare provides comprehensive audio analysis for C++ applications:

ComponentPurposeKey Classes/Functions
CoreAudio I/O and signal processingAudio, Spectrogram
Quick APISimple one-line analysisdetect_bpm(), detect_key(), analyze()
MusicAnalyzerFull analysis with callbacksMusicAnalyzer, AnalysisResult
FeaturesLow-level feature extractionMelSpectrogram, Chroma, spectral functions
EffectsAudio processinghpss(), time_stretch(), pitch_shift()

Terminology

New to audio analysis? See the Glossary for explanations of terms like BPM, STFT, Chroma, HPSS, and more.

Namespaces

All libsonare functionality is contained within the sonare namespace.

cpp
#include <sonare/sonare.h>

using namespace sonare;

Core Classes

Audio

Audio buffer with shared ownership and zero-copy slicing.

Factory Methods

cpp
// From raw sample buffer (copied)
static Audio Audio::from_buffer(const float* samples, size_t size, int sample_rate);

// From vector (moved)
static Audio Audio::from_vector(std::vector<float> samples, int sample_rate);

// From file (WAV, MP3)
static Audio Audio::from_file(const std::string& path);
static Audio Audio::from_file(const std::string& path, const AudioLoadOptions& options);

// From memory buffer
static Audio Audio::from_memory(const uint8_t* data, size_t size);
static Audio Audio::from_memory(const uint8_t* data, size_t size, const AudioLoadOptions& options);

Properties

cpp
const float* data() const;        // Pointer to samples
size_t size() const;              // Number of samples
int sample_rate() const;          // Sample rate in Hz
float duration() const;           // Duration in seconds
int channels() const;             // Always 1 (mono)
bool empty() const;               // True if no samples

Operations

cpp
// Zero-copy slice by time
Audio slice(float start_time, float end_time = -1.0f) const;

// Zero-copy slice by sample index
Audio slice_samples(size_t start_sample, size_t end_sample = -1) const;

// Access sample
float operator[](size_t index) const;

// Iterator support
const float* begin() const;
const float* end() const;

AudioLoadOptions

Configuration for loading audio files with resource limits.

cpp
struct AudioLoadOptions {
  size_t max_file_size = 500 * 1024 * 1024;  // 500 MB default
  int target_sample_rate = 0;                 // 0 = keep original
  bool normalize = false;                     // Peak normalize on load
};

Large File Handling

For very large files, set max_file_size appropriately or process in segments using slice().

Example

cpp
auto audio = sonare::Audio::from_file("song.mp3");
std::cout << "Duration: " << audio.duration() << "s\n";

// Zero-copy slicing
auto intro = audio.slice(0.0f, 30.0f);
auto chorus = audio.slice(60.0f, 90.0f);

Spectrogram

Short-Time Fourier Transform (STFT) of audio signal.

cpp
struct StftConfig {
  int n_fft = 2048;
  int hop_length = 512;
  int win_length = 0;  // 0 = n_fft
  WindowType window = WindowType::Hann;
  bool center = true;
};

// Compute STFT
auto spec = Spectrogram::compute(audio, config);

// Properties
spec.n_bins();      // Frequency bins (n_fft/2 + 1)
spec.n_frames();    // Time frames
spec.n_fft();
spec.hop_length();
spec.sample_rate();

// Data access
spec.complex_view();  // [n_bins x n_frames]
spec.magnitude();     // Cached
spec.power();         // Cached
spec.to_db();         // Convert to dB

// Reconstruction
auto reconstructed = spec.to_audio();

Thread Safety

Spectrogram objects are not thread-safe. The cached magnitude() and power() results use lazy initialization. If you need to access the same Spectrogram from multiple threads, create separate copies or synchronize access externally.

Quick API

Simple functions for common analysis tasks.

cpp
namespace sonare::quick {
  // BPM detection (±2 BPM accuracy)
  float detect_bpm(const float* samples, size_t length, int sample_rate);

  // Key detection
  Key detect_key(const float* samples, size_t length, int sample_rate);

  // Beat times in seconds
  std::vector<float> detect_beats(const float* samples, size_t length, int sample_rate);

  // Onset times in seconds
  std::vector<float> detect_onsets(const float* samples, size_t length, int sample_rate);

  // Full analysis
  AnalysisResult analyze(const float* samples, size_t length, int sample_rate);
}

MusicAnalyzer Heavy

Facade class for comprehensive music analysis with lazy initialization.

Performance

Full analysis is computationally intensive. For long audio files (>3 minutes), consider using progress callbacks to show progress, or analyze only relevant segments.

cpp
MusicAnalyzerConfig config;
config.bpm_min = 80.0f;
config.bpm_max = 180.0f;

MusicAnalyzer analyzer(audio, config);

// Set progress callback
analyzer.set_progress_callback([](float progress, const char* stage) {
  std::cout << stage << ": " << (progress * 100) << "%\n";
});

// Individual results
float bpm = analyzer.bpm();
Key key = analyzer.key();
auto beats = analyzer.beat_times();
auto chords = analyzer.chords();

// Full analysis
auto result = analyzer.analyze();

StreamAnalyzer Real-time

Real-time streaming audio analyzer for visualizations and live monitoring.

Batch vs Streaming

Use MusicAnalyzer for full analysis of pre-recorded files. Use StreamAnalyzer for real-time processing with low latency.

Configuration

cpp
struct StreamConfig {
  int sample_rate = 44100;
  int n_fft = 2048;
  int hop_length = 512;
  WindowType window = WindowType::Hann;

  // Feature flags
  bool compute_magnitude = true;
  bool compute_mel = true;
  bool compute_chroma = true;
  bool compute_onset = true;
  bool compute_spectral = true;

  // Mel configuration
  int n_mels = 128;
  float fmin = 0.0f;
  float fmax = 0.0f;  // 0 = sr/2

  // Output throttling
  int emit_every_n_frames = 1;  // 4 = ~60fps at 44100Hz

  // Progressive estimation intervals
  float key_update_interval_sec = 5.0f;
  float bpm_update_interval_sec = 10.0f;
};

Basic Usage

cpp
#include <sonare/streaming/stream_analyzer.h>

StreamConfig config;
config.sample_rate = 44100;
config.n_mels = 64;
config.emit_every_n_frames = 4;

StreamAnalyzer analyzer(config);

// Process audio chunks (e.g., from audio callback)
void audio_callback(const float* samples, size_t n_samples) {
  analyzer.process(samples, n_samples);

  // Read available frames
  size_t available = analyzer.available_frames();
  if (available > 0) {
    auto frames = analyzer.read_frames(available);
    for (const auto& frame : frames) {
      // frame.timestamp - time in seconds
      // frame.mel - [n_mels] mel spectrogram
      // frame.chroma - [12] chromagram
      // frame.onset_strength - onset value
      // frame.rms_energy - RMS energy
      visualize(frame);
    }
  }
}

StreamFrame

cpp
struct StreamFrame {
  float timestamp;          // Stream time in seconds
  int frame_index;          // Cumulative frame count

  // Frequency features (sizes depend on config)
  std::vector<float> magnitude;  // [n_bins] or downsampled
  std::vector<float> mel;        // [n_mels]
  std::vector<float> chroma;     // [12]

  // Scalar features
  float spectral_centroid;
  float spectral_flatness;
  float rms_energy;

  // Onset detection (1-frame lag)
  float onset_strength;
  bool onset_valid;  // false for first frame
};

SOA Format (Efficient Transfer)

For efficient inter-thread transfer, use Structure-of-Arrays format:

cpp
FrameBuffer buffer;
analyzer.read_frames_soa(max_frames, buffer);

// buffer.n_frames
// buffer.timestamps - [n_frames]
// buffer.mel - [n_frames * n_mels]
// buffer.chroma - [n_frames * 12]
// buffer.onset_strength - [n_frames]
// buffer.rms_energy - [n_frames]

Quantized Formats (Bandwidth Reduction)

cpp
// 8-bit quantized (4x bandwidth reduction)
QuantizedFrameBufferU8 u8_buffer;
QuantizeConfig qconfig;
qconfig.mel_db_min = -80.0f;
qconfig.mel_db_max = 0.0f;

analyzer.read_frames_quantized_u8(max_frames, u8_buffer, qconfig);

// 16-bit quantized (2x bandwidth reduction)
QuantizedFrameBufferI16 i16_buffer;
analyzer.read_frames_quantized_i16(max_frames, i16_buffer, qconfig);

Progressive Estimation

Get BPM and key estimates that improve over time:

cpp
AnalyzerStats stats = analyzer.stats();

// BPM (available after ~10 seconds)
if (stats.estimate.bpm > 0) {
  std::cout << "BPM: " << stats.estimate.bpm
            << " (confidence: " << stats.estimate.bpm_confidence << ")\n";
}

// Key (available after ~5 seconds)
if (stats.estimate.key >= 0) {
  const char* keys[] = {"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"};
  std::cout << "Key: " << keys[stats.estimate.key]
            << (stats.estimate.key_minor ? " minor" : " major") << "\n";
}

External Synchronization

For precise timing with external timeline:

cpp
// Track cumulative sample offset externally
size_t sample_offset = 0;

void audio_callback(const float* samples, size_t n_samples) {
  analyzer.process(samples, n_samples, sample_offset);
  sample_offset += n_samples;
}

Reset

cpp
// Reset for new stream
analyzer.reset();

// Reset with base offset
analyzer.reset(initial_sample_offset);

Feature Extraction

MelSpectrogram Medium

cpp
MelConfig config;
config.n_mels = 128;
config.stft.n_fft = 2048;
config.stft.hop_length = 512;

auto mel = MelSpectrogram::compute(audio, config);

// Power spectrum [n_mels x n_frames]
auto power = mel.power();

// Convert to dB
auto db = mel.to_db();

// MFCC
auto mfcc = mel.mfcc(13);  // 13 coefficients

Chroma Medium

cpp
ChromaConfig config;
config.n_chroma = 12;

auto chroma = Chroma::compute(audio, config);

// Features [12 x n_frames]
auto features = chroma.features();

// Mean energy per pitch class
auto energy = chroma.mean_energy();

Spectral Features

cpp
// Per-frame spectral centroid (Hz)
std::vector<float> spectral_centroid(const Spectrogram& spec, int sr);

// Per-frame spectral bandwidth (Hz)
std::vector<float> spectral_bandwidth(const Spectrogram& spec, int sr);

// Per-frame spectral rolloff (Hz)
std::vector<float> spectral_rolloff(const Spectrogram& spec, int sr, float percent = 0.85f);

// Per-frame spectral flatness
std::vector<float> spectral_flatness(const Spectrogram& spec);

// Zero crossing rate
std::vector<float> zero_crossing_rate(const Audio& audio, int frame_length, int hop_length);

// RMS energy
std::vector<float> rms_energy(const Audio& audio, int frame_length, int hop_length);

// Spectral contrast (difference between peaks and valleys in frequency bands)
std::vector<float> spectral_contrast(const Spectrogram& spec, int sr, int n_bands = 6,
                                     float fmin = 200.0f, float quantile = 0.02f);

Pitch Tracking Medium

cpp
PitchConfig config;
config.frame_length = 2048;
config.hop_length = 512;
config.fmin = 65.0f;    // C2
config.fmax = 2093.0f;  // C7
config.threshold = 0.3f;

// YIN algorithm
PitchResult yin = yin_track(audio, config);

// pYIN algorithm (probabilistic YIN with HMM smoothing)
PitchResult pyin = pyin(audio, config);

// Access results
float median = pyin.median_f0();
float mean = pyin.mean_f0();
const std::vector<float>& f0 = pyin.f0;
const std::vector<bool>& voiced = pyin.voiced_flag;

CQT / VQT Medium

Constant-Q Transform and Variable-Q Transform for music analysis.

cpp
CqtConfig config;
config.fmin = 32.7f;         // C1
config.n_bins = 84;          // 7 octaves
config.bins_per_octave = 12; // Semitone resolution

auto cqt_result = cqt(audio, config);

// Access magnitude [n_bins x n_frames]
auto mag = cqt_result.magnitude();
auto power = cqt_result.power();

// Variable-Q Transform (with variable Q factor)
VqtConfig vqt_config;
vqt_config.gamma = 0.0f;  // 0 = CQT behavior
auto vqt_result = vqt(audio, vqt_config);

Thread Safety

CqtResult and VqtResult objects use lazy initialization for cached results. They are not thread-safe for concurrent access. Create separate copies for multi-threaded use.

Deprecated Functions

The inverse transform functions icqt() and ivqt() are deprecated and will be removed in a future version.

cpp
// Deprecated - do not use
[[deprecated("Use Griffin-Lim reconstruction instead")]]
Audio icqt(const CqtResult& cqt);

[[deprecated("Use Griffin-Lim reconstruction instead")]]
Audio ivqt(const VqtResult& vqt);

Migration: For audio reconstruction from CQT/VQT, use the Griffin-Lim algorithm with STFT instead:

cpp
// Recommended approach
auto spec = Spectrogram::compute(audio, stft_config);
// ... modify magnitude ...
auto reconstructed = griffin_lim(modified_magnitude, stft_config);

Effects

HPSS Heavy

Performance

HPSS requires STFT computation and median filtering. Processing time scales with audio duration.

cpp
HpssConfig config;
config.kernel_size_harmonic = 31;
config.kernel_size_percussive = 31;

auto result = hpss(audio, config);
// result.harmonic
// result.percussive

// Convenience functions
auto harm = harmonic(audio);
auto perc = percussive(audio);

Time Stretch Heavy

Performance

Uses phase vocoder algorithm. Processing time increases with audio duration.

cpp
// 0.5 = half speed, 2.0 = double speed
auto slow = time_stretch(audio, 0.5f);
auto fast = time_stretch(audio, 1.5f);

Pitch Shift Heavy

Performance

Combines time stretching and resampling. Processing time increases with audio duration.

cpp
// Semitones: +12 = one octave up
auto higher = pitch_shift(audio, 2.0f);
auto lower = pitch_shift(audio, -3.0f);

Normalize & Audio Utilities

cpp
// Peak normalization
auto normalized = normalize(audio, 0.0f);      // Target peak level in dB

// RMS normalization
auto rms_norm = normalize_rms(audio, -20.0f);  // Target RMS level in dB

// Silence trimming
auto trimmed = trim(audio, -60.0f);            // Threshold in dB

// Level measurement
float peak = peak_db(audio);  // Peak amplitude in dB
float rms = rms_db(audio);    // RMS level in dB

// Gain application
auto louder = apply_gain(audio, 6.0f);   // +6 dB
auto quieter = apply_gain(audio, -3.0f); // -3 dB

// Fades
auto with_fade_in = fade_in(audio, 0.5f);   // 0.5 second fade in
auto with_fade_out = fade_out(audio, 1.0f); // 1.0 second fade out

// Find silence boundaries
auto [start, end] = detect_silence_boundaries(audio, -60.0f);

Types

Key

cpp
struct Key {
  PitchClass root;      // C=0, Cs=1, ..., B=11
  Mode mode;            // Major, Minor
  float confidence;     // 0.0 - 1.0

  std::string to_string() const;  // "C major"
  std::string short_name() const; // "C", "Am"
};

Chord

cpp
struct Chord {
  PitchClass root;
  ChordQuality quality;  // Major, Minor, Dim, Aug, 7th, etc.
  float start;           // seconds
  float end;             // seconds
  float confidence;

  std::string to_string() const;  // "C", "Am", "G7"
};

Section

cpp
struct Section {
  SectionType type;    // Intro, Verse, Chorus, etc.
  float start;
  float end;
  float energy_level;
  float confidence;

  std::string to_string() const;
};

AnalysisResult

cpp
struct AnalysisResult {
  float bpm;
  float bpm_confidence;
  Key key;
  TimeSignature time_signature;
  std::vector<Beat> beats;
  std::vector<Chord> chords;
  std::vector<Section> sections;
  Timbre timbre;
  Dynamics dynamics;
  RhythmFeatures rhythm;
  std::string form;  // "IABABCO"
};

Enums

cpp
enum class PitchClass {
  C = 0, Cs, D, Ds, E, F, Fs, G, Gs, A, As, B
};

enum class Mode { Major, Minor };

enum class ChordQuality {
  Major, Minor, Diminished, Augmented,
  Dominant7, Major7, Minor7, Sus2, Sus4
};

enum class SectionType {
  Intro, Verse, PreChorus, Chorus, Bridge, Instrumental, Outro
};

enum class WindowType {
  Hann, Hamming, Blackman, Rectangular
};

Unit Conversion

cpp
// Hz <-> Mel (Slaney formula)
float hz_to_mel(float hz);
float mel_to_hz(float mel);

// Hz <-> MIDI note number
float hz_to_midi(float hz);      // A4 = 440Hz = 69
float midi_to_hz(float midi);

// Hz <-> Note name
std::string hz_to_note(float hz);    // "A4", "C#5"
float note_to_hz(const std::string& note);

// Time <-> Frames
float frames_to_time(int frames, int sr, int hop_length);
int time_to_frames(float time, int sr, int hop_length);

C API

For FFI integration.

c
#include <sonare_c.h>

// Audio
SonareError sonare_audio_from_buffer(const float* data, size_t len, int sr, SonareAudio** out);
SonareError sonare_audio_from_file(const char* path, SonareAudio** out);
void sonare_audio_free(SonareAudio* audio);

// Analysis
SonareError sonare_detect_bpm(const SonareAudio* audio, float* out_bpm, float* out_confidence);
SonareError sonare_detect_key(const SonareAudio* audio, SonareKey* out_key);
SonareError sonare_detect_beats(const SonareAudio* audio, float** out_times, size_t* out_count);
SonareError sonare_analyze(const SonareAudio* audio, SonareAnalysisResult* out);

// Memory management
void sonare_free_floats(float* ptr);
void sonare_free_result(SonareAnalysisResult* result);

// Utility
const char* sonare_error_message(SonareError error);
const char* sonare_version(void);

Error Handling

cpp
class SonareException : public std::exception {
public:
  ErrorCode code() const;
  const char* what() const noexcept override;
};

try {
  auto audio = Audio::from_file("nonexistent.mp3");
} catch (const SonareException& e) {
  if (e.code() == ErrorCode::FileNotFound) {
    // Handle file not found
  }
}

Released under the Apache-2.0 License.