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Dynamics Controls

Dynamics controls decide how much movement the master keeps. In the demo they drive the compressor stage and the Quick Master Dynamics macro.

This is one topic, not five separate decisions. Threshold, ratio, attack, release, and knee only make sense together.

Tune the five together, with your ears

Changing one control shifts what the others do, so judge the result, not each knob in isolation. Always check it against a loudness-matched A/B Comparison: compression that only sounds "better" because it got louder is not actually better.

Threshold, Ratio, Attack, Release, Knee

Threshold decides where compression starts. Ratio decides how strongly levels above that point are reduced. Attack decides how quickly gain reduction arrives. Release decides how quickly it lets go. Knee decides whether compression begins abruptly or gradually near the threshold.

ControlListen for
ThresholdHow much of the song is being compressed.
RatioHow dense or pinned the loud sections feel.
AttackWhether drums and consonants keep their front edge.
ReleaseWhether the master breathes naturally or pumps.
KneeWhether compression grabs suddenly or eases in.
DYNAMICS · COMPRESSORIDLE
Compression — threshold, ratio, knee, attack, release

The left panel is the transfer curve — input level in, output level out — with the threshold and the soft knee marked; raise the ratio and it bends harder past the threshold. The right panel runs a fixed program (a steady bed with transient hits) through the compressor: the shaded gap is the gain reduction, and attack and release decide how fast it clamps down and lets go. Press play to hear the same program — the pumping you see is the pumping you hear.

Threshold
-18 dB
Ratio
4 :1
Knee
6 dB
Attack
15 ms
Release
160 ms

Practical Workflow

  1. Start with moderate ratio and a soft knee.
  2. Lower threshold until loud sections show controlled reduction.
  3. Adjust attack so transients are controlled but not flattened.
  4. Adjust release so the gain returns with the groove.
  5. Use loudness-matched A/B before deciding the compression is better.

Parallel compression

Compression does not have to be all-or-nothing. Parallel (or "New York") compression blends a heavily compressed copy of the signal under the untouched dry signal. The dry copy keeps the transients and punch; the squashed copy adds body and lifts the quiet detail. A blend control sets how much of the compressed copy is mixed in — at 100% you hear only the compressor, and as you lower it the dry dynamics return.

DYNAMICS · COMPRESSORIDLE
Parallel compression — squash a copy, keep the punch

Compression need not be all-or-nothing. Parallel ("New York") compression mixes a heavily compressed copy under the untouched dry signal: the dry copy keeps the transients and punch while the squashed copy lifts the quiet body. Set a low threshold and a high ratio to crush the copy, then drag Blend — at 100% you hear only the compressor (the transfer curve fully bent), and as you lower it the dry dynamics return and the curve straightens back toward 1:1. The envelope panel shows the transients surviving that a full compressor would have flattened.

Threshold
-28 dB
Ratio
8 :1
Blend
50 %

In libsonare

Studio exposes threshold, ratio, attack, and release directly. Knee is part of the underlying compressor model and preset design, but it is not a first-line control in the browser UI.

Implementation notes

libsonare evaluates a detector level in dB and compares it with the threshold. Stereo detection is linked: the loudest channel at a sample decides the gain reduction, and that same gain is applied to both channels so the stereo image does not pull sideways.

The hard-knee static curve is conceptually:

text
over_db = input_db - threshold_db
gain_reduction_db = over_db * (1 - 1 / ratio)

Soft knee replaces the abrupt corner around threshold with a quadratic transition. Attack and release then smooth the target reduction into a continuous gain envelope. The detector can measure the incoming level in different ways: peak (the instantaneous maximum, reacts fastest), RMS (a short running average, closer to perceived loudness), or log-RMS (that same average computed in decibels). The choice changes how twitchy the compressor is. That detector smoothing is separate from attack/release envelope timing.

When auto-makeup is enabled, the compressor restores the average level that compression removed before passing the signal downstream. The restoration tracks average loudness, not peak level — final loudness landing is still the responsibility of the loudness optimizer that sits after the compressor in the chain.

Related: Dynamic Range, Crest Factor, A/B Comparison